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    Class UniversalRenderPipeline

    상속
    object
    RenderPipeline
    UniversalRenderPipeline
    상속된 멤버
    RenderPipeline.disposed
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    public sealed class UniversalRenderPipeline : RenderPipeline

    생성자

    이름 설명
    UniversalRenderPipeline(UniversalRenderPipelineAsset)

    필드

    이름 설명
    k_ShaderTagName

    프로퍼티

    이름 설명
    asset

    Returns the current render pipeline asset for the current quality setting. If no render pipeline asset is assigned in QualitySettings, then returns the one assigned in GraphicsSettings.

    maxPerObjectLights
    maxRenderScale
    maxShadowBias
    maxVisibleAdditionalLights
    minRenderScale

    메서드

    이름 설명
    Dispose(bool)
    IsGameCamera(Camera)

    Checks if a camera is a game camera.

    IsStereoEnabled(Camera)

    Checks if a camera is rendering in stereo mode.

    Render(ScriptableRenderContext, Camera[])

    Defines custom rendering for this RenderPipeline.

    RenderSingleCamera(ScriptableRenderContext, Camera)

    Standalone camera rendering. Use this to render procedural cameras. This method doesn't call BeginCameraRendering and EndCameraRendering callbacks.

    문서 개요
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