Class UniversalRenderPipeline
상속된 멤버
네임스페이스: UnityEngine.Rendering.Universal
어셈블리: solution.dll
구문
public sealed class UniversalRenderPipeline : RenderPipeline
생성자
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UniversalRenderPipeline(UniversalRenderPipelineAsset) |
필드
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k_ShaderTagName |
프로퍼티
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asset | Returns the current render pipeline asset for the current quality setting. If no render pipeline asset is assigned in QualitySettings, then returns the one assigned in GraphicsSettings. |
maxPerObjectLights | |
maxRenderScale | |
maxShadowBias | |
maxVisibleAdditionalLights | |
minRenderScale |
메서드
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Dispose(bool) | |
IsGameCamera(Camera) | Checks if a camera is a game camera. |
IsStereoEnabled(Camera) | Checks if a camera is rendering in stereo mode. |
Render(ScriptableRenderContext, Camera[]) | Defines custom rendering for this RenderPipeline. |
RenderSingleCamera(ScriptableRenderContext, Camera) | Standalone camera rendering. Use this to render procedural cameras.
This method doesn't call |