Class ForwardRendererData
상속된 멤버
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags
네임스페이스: UnityEngine.Rendering.Universal
어셈블리: solution.dll
구문
[Serializable]
[ReloadGroup]
[ExcludeFromPreset]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public class ForwardRendererData : ScriptableRendererData
필드
| 이름 | 설명 |
|---|---|
| postProcessData | |
| shaders |
프로퍼티
| 이름 | 설명 |
|---|---|
| defaultStencilState | |
| opaqueLayerMask | Use this to configure how to filter opaque objects. |
| shadowTransparentReceive | True if transparent objects receive shadows. |
| transparentLayerMask | Use this to configure how to filter transparent objects. |
메서드
| 이름 | 설명 |
|---|---|
| Create() | Creates the instance of the ScriptableRenderer. |
| OnEnable() |