Method IsCameraProjectionMatrixFlipped
IsCameraProjectionMatrixFlipped()
True if the camera device projection matrix is flipped. This happens when the pipeline is rendering to a render texture in non OpenGL platforms. If you are doing a custom Blit pass to copy camera textures (_CameraColorTexture, _CameraDepthAttachment) you need to check this flag to know if you should flip the matrix when rendering with for cmd.Draw* and reading from camera textures.
선언
public bool IsCameraProjectionMatrixFlipped()
반환
타입 | 설명 |
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bool |