{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method SetRenderer | Universal RP | 8.2.0
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Method SetRenderer

    SetRenderer(int)

    Use this to set this Camera's current ScriptableRenderer to one listed on the Render Pipeline Asset. Takes an index that maps to the list on the Render Pipeline Asset.

    선언
    public void SetRenderer(int index)
    파라미터
    타입 이름 설명
    int index

    The index that maps to the RendererData list on the currently assigned Render Pipeline Asset

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)