Class RenderObjectsPass
상속된 멤버
네임스페이스: UnityEngine.Experimental.Rendering.Universal
어셈블리: solution.dll
구문
[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
public class RenderObjectsPass : ScriptableRenderPass
생성자
이름 | 설명 |
---|---|
RenderObjectsPass(string, RenderPassEvent, string[], RenderQueueType, int, CustomCameraSettings) |
프로퍼티
이름 | 설명 |
---|---|
overrideMaterial | |
overrideMaterialPassIndex |
메서드
이름 | 설명 |
---|---|
Execute(ScriptableRenderContext, ref RenderingData) | Execute the pass. This is where custom rendering occurs. Specific details are left to the implementation |
SetDetphState(bool, CompareFunction) | |
SetStencilState(int, CompareFunction, StencilOp, StencilOp, StencilOp) |