{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class BaseShaderGUI | Universal RP | 8.2.0
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    목차 표시/숨기기

    Class BaseShaderGUI

    상속
    object
    ShaderGUI
    BaseShaderGUI
    상속된 멤버
    ShaderGUI.OnMaterialPreviewGUI(MaterialEditor, Rect, GUIStyle)
    ShaderGUI.OnMaterialInteractivePreviewGUI(MaterialEditor, Rect, GUIStyle)
    ShaderGUI.OnMaterialPreviewSettingsGUI(MaterialEditor)
    ShaderGUI.OnClosed(Material)
    ShaderGUI.AssignNewShaderToMaterial(Material, Shader, Shader)
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor
    어셈블리: solution.dll
    구문
    public abstract class BaseShaderGUI : ShaderGUI

    필드

    이름 설명
    m_FirstTimeApply

    프로퍼티

    이름 설명
    alphaClipProp
    alphaCutoffProp
    baseColorProp
    baseMapProp
    blendModeProp
    cullingProp
    emissionColorProp
    emissionMapProp
    materialEditor
    queueOffsetProp
    receiveShadowsProp
    surfaceTypeProp

    메서드

    이름 설명
    DoPopup(GUIContent, MaterialProperty, string[])
    DoPopup(GUIContent, MaterialProperty, string[], MaterialEditor)
    DrawAdditionalFoldouts(Material)
    DrawAdvancedOptions(Material)
    DrawBaseProperties(Material)
    DrawEmissionProperties(Material, bool)
    DrawNormalArea(MaterialEditor, MaterialProperty, MaterialProperty)
    DrawSurfaceInputs(Material)
    DrawSurfaceOptions(Material)
    DrawTileOffset(MaterialEditor, MaterialProperty)
    FindProperties(MaterialProperty[])
    FindProperty(string, MaterialProperty[])
    FindProperty(string, MaterialProperty[], bool)
    MaterialChanged(Material)
    OnGUI(MaterialEditor, MaterialProperty[])

    To define a custom shader GUI use the methods of materialEditor to render controls for the properties array.

    OnOpenGUI(Material, MaterialEditor)
    SetMaterialKeywords(Material, Action<Material>, Action<Material>)
    SetupMaterialBlendMode(Material)
    ShaderPropertiesGUI(Material)
    TextureColorProps(MaterialEditor, GUIContent, MaterialProperty, MaterialProperty, bool)
    TwoFloatSingleLine(GUIContent, MaterialProperty, GUIContent, MaterialProperty, GUIContent, MaterialEditor, float)
    문서 개요
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