{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class UniversalAdditionalCameraData | Universal RP | 8.2.0
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    목차 표시/숨기기

    Class UniversalAdditionalCameraData

    상속
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    UniversalAdditionalCameraData
    구현
    ISerializationCallbackReceiver
    상속된 멤버
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    [DisallowMultipleComponent]
    [RequireComponent(typeof(Camera))]
    [ImageEffectAllowedInSceneView]
    [MovedFrom("UnityEngine.Rendering.LWRP")]
    public class UniversalAdditionalCameraData : MonoBehaviour, ISerializationCallbackReceiver

    프로퍼티

    이름 설명
    antialiasing

    Returns the current anti-aliasing mode used by this camera. AntialiasingMode.

    antialiasingQuality

    Returns the current anti-aliasing quality used by this camera. antialiasingQuality.

    cameraStack

    Returns the camera stack. Only valid for Base cameras. Overlay cameras have no stack and will return null. CameraRenderType.

    clearDepth

    If true, this camera will clear depth value before rendering. Only valid for Overlay cameras.

    dithering
    renderPostProcessing

    Returns true if this camera should render post-processing.

    renderShadows

    Controls if this camera should render shadows.

    renderType

    Returns the camera renderType. CameraRenderType.

    requiresColorOption

    Controls if a camera should copy the color contents of a camera after rendering opaques. The color texture is available to be bound in shaders as _CameraOpaqueTexture.

    requiresColorTexture

    Returns true if this camera requires to color information in a texture. If enabled, color texture is available to be bound and read from shaders as _CameraOpaqueTexture after rendering skybox.

    requiresDepthOption

    Controls if a camera should render depth. The depth is available to be bound in shaders as _CameraDepthTexture. CameraOverrideOption

    requiresDepthTexture

    Returns true if this camera needs to render depth information in a texture. If enabled, depth texture is available to be bound and read from shaders as _CameraDepthTexture after rendering skybox.

    scriptableRenderer

    Returns the ScriptableRenderer that is used to render this camera.

    stopNaN
    version
    volumeLayerMask
    volumeTrigger

    메서드

    이름 설명
    OnAfterDeserialize()

    Implement this method to receive a callback after Unity deserializes your object.

    OnBeforeSerialize()

    Implement this method to receive a callback before Unity serializes your object.

    OnDrawGizmos()
    SetRenderer(int)

    Use this to set this Camera's current ScriptableRenderer to one listed on the Render Pipeline Asset. Takes an index that maps to the list on the Render Pipeline Asset.

    문서 개요
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