Class UniversalAdditionalCameraData
구현
상속된 멤버
네임스페이스: UnityEngine.Rendering.Universal
어셈블리: solution.dll
구문
[DisallowMultipleComponent]
[RequireComponent(typeof(Camera))]
[ImageEffectAllowedInSceneView]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public class UniversalAdditionalCameraData : MonoBehaviour, ISerializationCallbackReceiver
  프로퍼티
| 이름 | 설명 | 
|---|---|
| antialiasing | Returns the current anti-aliasing mode used by this camera. AntialiasingMode.  | 
      
| antialiasingQuality | Returns the current anti-aliasing quality used by this camera. antialiasingQuality.  | 
      
| cameraStack | Returns the camera stack. Only valid for Base cameras. Overlay cameras have no stack and will return null. CameraRenderType.  | 
      
| clearDepth | If true, this camera will clear depth value before rendering. Only valid for Overlay cameras.  | 
      
| dithering | |
| renderPostProcessing | Returns true if this camera should render post-processing.  | 
      
| renderShadows | Controls if this camera should render shadows.  | 
      
| renderType | Returns the camera renderType. CameraRenderType.  | 
      
| requiresColorOption | Controls if a camera should copy the color contents of a camera after rendering opaques. The color texture is available to be bound in shaders as _CameraOpaqueTexture.  | 
      
| requiresColorTexture | Returns true if this camera requires to color information in a texture. If enabled, color texture is available to be bound and read from shaders as _CameraOpaqueTexture after rendering skybox.  | 
      
| requiresDepthOption | Controls if a camera should render depth. The depth is available to be bound in shaders as _CameraDepthTexture. CameraOverrideOption  | 
      
| requiresDepthTexture | Returns true if this camera needs to render depth information in a texture. If enabled, depth texture is available to be bound and read from shaders as _CameraDepthTexture after rendering skybox.  | 
      
| scriptableRenderer | Returns the ScriptableRenderer that is used to render this camera.  | 
      
| stopNaN | |
| version | |
| volumeLayerMask | |
| volumeTrigger | 
메서드
| 이름 | 설명 | 
|---|---|
| OnAfterDeserialize() | Implement this method to receive a callback after Unity deserializes your object.  | 
      
| OnBeforeSerialize() | Implement this method to receive a callback before Unity serializes your object.  | 
      
| OnDrawGizmos() | |
| SetRenderer(int) | Use this to set this Camera's current ScriptableRenderer to one listed on the Render Pipeline Asset. Takes an index that maps to the list on the Render Pipeline Asset.  |