public Transform parent ;

説明

Transform の親

親を変更すると親からの相対的な位置、回転、スケールが変更されますが、ワールド空間としての位置、回転、スケールは維持されます。

See Also: SetParent.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject player;

//Invoked when a button is pressed. public void SetParent(GameObject newParent) { //Makes the GameObject "newParent" the parent of the GameObject "player". player.transform.parent = newParent.transform;

//Display the parent's name in the console. Debug.Log("Player's Parent: " + player.transform.parent.name);

// Check if the new parent has a parent GameObject. if (newParent.transform.parent != null) { //Display the name of the grand parent of the player. Debug.Log("Player's Grand parent: " + player.transform.parent.parent.name); } }

public void DetachFromParent() { // Detaches the transform from its parent. transform.parent = null; } }