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Transform.SetParent

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マニュアルに切り替える
public function SetParent(parent: Transform): void;
public void SetParent(Transform parent);
public function SetParent(parent: Transform, worldPositionStays: bool): void;
public void SetParent(Transform parent, bool worldPositionStays);

Parameters

parent 設定する親
worldPositionStays true の場合、親に関連する位置、スケール、回転は、 オブジェクトが以前と同様のワールド空間位置、回転、 スケールを保つように変更されます。

Description

Transform の親を設定します

このメソッドは Transform にグローバル方向でなく、むしろ、ローカル方向を保つことができることを除くと、 parent プロパティーと同じです。 ローカル方向を保つには、worldPositionStays パラメーターを false に設定します。SetParentTransform 引数のみで 呼び出される場合は、 worldPositionStays 引数は true に なります。

#pragma strict

public var player;

//Invoked when a button is clicked. //Sets "newParent" as the new parent of the player GameObject. player.transform.SetParent(newParent);

//Same as above, except this makes the player keep its local orientation rather than its global orientation. player.transform.SetParent(newParent, false);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject player;

//Invoked when a button is clicked. public void Example(Transform newParent) { //Sets "newParent" as the new parent of the player GameObject. player.transform.SetParent(newParent);

//Same as above, except this makes the player keep its local orientation rather than its global orientation. player.transform.SetParent(newParent, false); } }