public static bool TestPlanesAABB (Plane[] planes, Bounds bounds);


plane 配列内にバウンズがある場合は、true をします

バウンディングボックスが Plane の内側の場合か Plane のどこかで交差する場合は True が返されます。

The TestPlanesAABB function uses the Plane array to test whether a bounding box is in the frustum or not.
You can use this function with CalculateFrustrumPlanes to test whether a camera's view contains an object regardless of whether it is rendered or not.

See Also: GeometryUtility.CalculateFrustumPlanes.

using UnityEngine;

public class Example : MonoBehaviour { // Detects manually if obj is being seen by the main camera

GameObject obj; Collider objCollider;

Camera cam; Plane[] planes;

void Start() { cam = Camera.main; planes = GeometryUtility.CalculateFrustumPlanes(cam); objCollider = GetComponent<Collider>(); }

void Update() { if (GeometryUtility.TestPlanesAABB(planes, objCollider.bounds)) { Debug.Log( + " has been detected!"); } else { Debug.Log("Nothing has been detected"); } } }