a
と b
の間を t で球状に補間します。パラメーター t
は、[0, 1] の範囲です。
// Interpolates rotation between the rotations "from" and "to" // (Choose from and to not to be the same as // the object you attach this script to)
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform from; public Transform to;
private float timeCount = 0.0f;
void Update() { transform.rotation = Quaternion.Slerp(from.rotation, to.rotation, timeCount); timeCount = timeCount + Time.deltaTime; } }
関連項目: Lerp, SlerpUnclamped.