instanceRoot | 给定预制件实例的根。 |
action | 此操作的交互模式。 |
将预制件实例上的所有重载应用于其预制件资源。
此方法允许您将预制件实例的完整修改状态应用于其源预制件资源,其中包括所有属性重载、添加和移除的组件以及添加的子游戏对象(包括添加的子预制件实例)。
它对应了编辑器重载菜单中的“Apply All”按钮的功能。要使用此方法,必须首先在某些方面修改现有预制件实例(例如,修改属性,或者添加、删除游戏对象或组件)。
尚未应用的预制件实例修改被称为实例重载。应用修改的行为意味着修改成为预制件资源的一部分,并且不再是重载。
使用该方法将预制件资源的所有修改应用于嵌套预制件或预制件变体时,这些更改始终应用于最外面的预制件。若要将更改应用于内部预制件,可以使用其他方法,比如 PrefabUtility.ApplyAddedComponent、PrefabUtility.ApplyAddedGameObject、PrefabUtility.ApplyRemovedComponent 和 PrefabUtility.ApplyObjectOverride。
无法应用预制件实例中根游戏对象的变换位置和旋转,也无法应用其他默认重载属性。
用户手册中介绍了有关修改预制件实例以及向其应用更改的更多信息。
另请参阅:PrefabUtility.ApplyAddedComponent、PrefabUtility.ApplyAddedGameObject、PrefabUtility.ApplyObjectOverride、PrefabUtility.ApplyPropertyOverride、PrefabUtility.ApplyRemovedComponent。
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