确定在 AnimationClip 或 AnimationCurve 的关键帧范围外如何处理时间。
动画系统用于特定动画的 WrapMode 是通过以下方式确定的:\ 您可以在剪辑的导入设置中设置 AnimationClip 的 WrapMode。这是建议的 WrapMode 控制方式。\ 创建 AnimationState 时,它从创建自己的 AnimationClip 继承 WrapMode,不过您也可以从代码进行更改。\ 如果 AnimationState 的 WrapMode 设置为 Default,动画系统将使用 Animation 组件的 WrapMode。
Once | 当时间到达动画剪辑末尾时,剪辑自动停止播放,时间重置到剪辑开始处。 |
Loop | 当时间到达动画剪辑末尾时,将从开始处继续。 |
PingPong | 当时间到达动画剪辑末尾时,时间将在开始和末尾之间往返。 |
Default | 读取更高层级设置的默认重复模式。 |
ClampForever | 向后播放动画。到达末尾时,将继续播放上一帧,永远不会停止播放。 |
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