导航网格构建器界面。
注意:有两个名为 NavMeshBuilder
的类。它们声明于两个不同命名空间:UnityEngine.AI
和 UnityEditor.AI
。它们的方法都列在本页上。每个方法旁边的括号中会标示命名空间。
isRunning | 如果异步构建仍在进行,则返回 true。(UnityEditor) |
BuildNavMesh | 构建导航网格。(UnityEditor) |
BuildNavMeshAsync | 异步构建导航网格。(UnityEditor) |
BuildNavMeshForMultipleScenes | 构建针对多个场景内容的组合导航网格。(UnityEditor) |
Cancel | 取消构建导航网格。(UnityEditor) 另请参阅:NavMeshBuilder.BuildNavMeshAsync |
ClearAllNavMeshes | 清除所有导航网格。(UnityEditor) |
CollectSourcesInStage | 直接从指定编辑器阶段中的当前几何形状创建构建源列表。(UnityEditor) |
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