脚本编译管线的方法和属性。
GetAssemblies | 获取所有由 Unity 编译、由 AssembliesType 过滤的脚本程序集。 |
GetAssemblyDefinitionFilePathFromAssemblyName | 从程序集名称返回程序集定义文件路径。如果给定的程序集名称没有程序集定义文件,则返回 null。 |
GetAssemblyDefinitionFilePathFromScriptPath | 返回源(脚本)路径的程序集定义文件路径。如果给定的脚本路径没有程序集定义文件,则返回 null。 |
GetAssemblyDefinitionPlatforms | 返回程序集定义文件支持的所有平台。另请参阅:AssemblyDefinitionPlatform。 |
GetAssemblyNameFromScriptPath | 返回源(脚本)路径的程序集名称。如果给定的脚本路径没有程序集名称,则返回 null。 |
GetPrecompiledAssemblyNames | 获取所有预编译的程序集名称。 |
GetPrecompiledAssemblyPathFromAssemblyName | 从程序集名称返回程序集文件路径。如果没有预编译的程序集名称匹配,则返回 null。 |
assemblyCompilationFinished | 程序集编译完成时调用的主线程上的事件。 |
assemblyCompilationStarted | 程序集构建开始时在主线程中调用的事件。 |
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