一批可在应用程序之间导入和导出的 WorldAnchor。
anchorCount | (只读)获取此 WorldAnchorTransferBatch 中的世界锚点的数量。 |
AddWorldAnchor | 使用指定标识符将一个 WorldAnchor 添加到批次中。 |
Dispose | 清理 WorldAnchorTransferBatch 并释放内存。 |
GetAllIds | 获取当前映射到此 WorldAnchorTransferBatch 的所有标识符。 |
LockObject | 针对提供的 ID 从 TransferBatch 中加载和应用 WorldAnchor,从而将提供的游戏对象锁定到世界。 |
ExportAsync | 将输入 WorldAnchorTransferBatch 导出到字节数组中,系统会将该数组传递给 WorldAnchorTransferBatch.ImportAsync,以恢复原始 WorldAnchorTransferBatch. |
ImportAsync | 将提供的字节导入 WorldAnchorTransferBatch 中。 |
DeserializationCompleteDelegate | 在反序列化完成时使用的处理程序。 |
SerializationCompleteDelegate | 在序列化完成时使用的处理程序。 |
SerializationDataAvailableDelegate | 在某些序列号数据可用时使用的处理程序。 |
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