影响光照贴图和实时 GI 计算的参数集合。
antiAliasingSamples | 对纹理像素进行超级采样以减少锯齿的最大次数。 |
AOAntiAliasingSamples | 对纹理像素进行超级采样以减少 AO 中锯齿的最大次数。 |
AOQuality | 要在计算环境光遮蔽时投射的光线数量。 |
backFaceTolerance | 必须照射到正面才会被视为可用的射线原点发射光线的百分比。 |
bakedLightmapTag | BakedLightmapTag 是一个整数,可影响对烘焙光照贴图的分配。即使其他烘焙参数相同,系统也保证不会将具有不同 bakedLightmapTag 值的对象分配给同一光照贴图。 |
blurRadius | 用于模糊烘焙直射光的后处理过滤器的半径(以纹理像素为单位)。 |
clusterResolution | 控制 Enlighten 存储以及可转移输入光源的分辨率。 |
directLightQuality | 用于某个区域内光源的光线数量。允许准确的柔和阴影。 |
irradianceBudget | 用于实时 GI 纹理像素的数据量。指定纹理像素具有的场景的详细视图。较小的值意味着光照平均值较大。 |
irradianceQuality | 要在计算辐照度形状因子时投射的光线数量。 |
isTransparent | 如果启用此属性,在 GlobalIllumination 光照计算期间,对象显示将为透明。 |
modellingTolerance | GI 可忽略的间隙的最大大小(像素大小的乘数)。 |
resolution | 用于实时光照贴图的每米纹理像素分辨率。此值乘以 LightmapEditorSettings.resolution。 |
stitchEdges | 是否应将成对的边缘缝合在一起。 |
systemTag | System Tag 是一个整数标识符。即使所有其他参数都相同,您也可以使用该标识符强制某个对象进入另一个 Enlighten 系统。 |
GetInstanceID | 返回对象的实例 ID。 |
ToString | 返回对象的名称。 |
Destroy | 移除 GameObject、组件或资源。 |
DestroyImmediate | 立即销毁对象 /obj/。强烈建议您改用 Destroy。 |
DontDestroyOnLoad | 在加载新的 Scene 时,请勿销毁 Object。 |
FindObjectOfType | 返回第一个类型为 type 的已加载的激活对象。 |
FindObjectsOfType | 返回所有类型为 type 的已加载的激活对象的列表。 |
Instantiate | 克隆 original 对象并返回克隆对象。 |
bool | 该对象是否存在? |
operator != | 比较两个对象是否引用不同的对象。 |
operator == | 比较两个对象引用,判断它们是否引用同一个对象。 |
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