定义 XR 输入子系统中的输入设备。
要获取输入功能或将触觉反馈输送到 XR 输入设备,请指定 XRNode 作为目标。使用 XRNode.LeftHand 和 XRNode.RightHand 可将触觉数据发送到左侧或右侧设备。可以将触觉数据作为脉冲发送,或作为通过触觉设备播放的原始字节缓冲区发送。可以随时停止触觉输出或查询设备的缓冲功能。
SendHapticBuffer | 向设备发送原始触觉数据缓冲区。 |
SendHapticImpulse | 向设备发送触觉脉冲。 |
StopHaptics | 停止设备的所有触觉播放。 |
TryGetHapticCapabilities | 获取设备的触觉功能。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.