用于构建映射条目的 AssetBundle。
该类与 BuildPipeline.BuildAssetBundles 一起使用以指定捆绑包的名称及其将包含的资源的名称。传入此函数的 AssetBundleBuild 元素数组被称为“构建映射”并用作指定编辑器捆绑包内容的替代方法。
另请参阅:BuildPipeline.BuildAssetBundles。
addressableNames | 用于加载资源的可寻址名称。 |
assetBundleName | AssetBundle 名称。 |
assetBundleVariant | AssetBundle 变体。 |
assetNames | 属于给定 AssetBundle 的资源名称。 |
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