来自 BaseRaycaster 的命中结果。
depth | 元素的相对深度。 |
distance | 到命中位置的距离。 |
gameObject | 射线投射命中的 GameObject。 |
index | 命中索引。 |
isValid | 是否存在关联的模块和命中 GameObject。 |
module | 提高命中率的 BaseInputModule。 |
screenPosition | 生成射线投射的屏幕位置。 |
sortingLayer | 命中对象的 SortingLayer。 |
sortingOrder | 命中对象的 SortingOrder。 |
worldNormal | 射线投射的命中位置的法线。 |
worldPosition | 射线投射已命中位置的世界位置。 |
Clear | 重置结果。 |
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