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GameObject utility functions.
|AreStaticEditorFlagsSet||Returns true if the passed in StaticEditorFlags are set on the GameObject specified.|
|GetNavMeshArea||Get the navmesh area index for the GameObject.|
|GetNavMeshAreaFromName||Get the navmesh area index from the area name.|
|GetNavMeshAreaNames||Get all the navmesh area names.|
|GetStaticEditorFlags||Gets the StaticEditorFlags of the GameObject specified.|
|GetUniqueNameForSibling||Get unique name for a new GameObject compared to existing siblings. Useful when trying to avoid duplicate naming. When duplicate(s) are found, uses incremental a number after the base name.|
|SetNavMeshArea||Set the navmesh area for the gameobject.|
|SetParentAndAlign||Sets the parent and gives the child the same layer and position.|
|SetStaticEditorFlags||Sets the static editor flags on the specified GameObject.|