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IPurchasingModule

interface in UnityEngine.Purchasing.Extension

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Description

A Unity IAP configuration of one or more stores.

Store implementations must provide an implementation of this interface. Use IPurchasingModule implementations with the ConfigurationBuilder to extend Unity IAP's store functionality.

#pragma strict
class MyPurchasingModule implements IPurchasingModule {
	public function Configure(binder: IPurchasingBinder) {
		binder.RegisterStore("MyManufacturerAppStore", InstantiateMyManufacturerAppStore());
		// Our Purchasing service implementation provides the real implementation.
		binder.RegisterExtension.<IManufacturerExtensions>(new FakeManufacturerExtensions());
	}
	function InstantiateMyManufacturerAppStore() {
		// In your implementation, return platform-appropriate store instead of "null".
		if (Application.platform == RuntimePlatform.Android) {
			return null;
		}
		else {
			return null;
		}
	}
	function IManufacturerExtensions() {
		return null;
	}
}
using UnityEngine;

class MyPurchasingModule : IPurchasingModule { public void Configure(IPurchasingBinder binder) { binder.RegisterStore("MyManufacturerAppStore", InstantiateMyManufacturerAppStore()); // Our Purchasing service implementation provides the real implementation. binder.RegisterExtension<IManufacturerExtensions>(new FakeManufacturerExtensions()); }

IStore InstantiateMyManufacturerAppStore() { // Check for Manufacturer. "Android" used here for the sake of example. // In your implementation, return platform-appropriate store instead of "null". if (Application.platform == RuntimePlatform.Android) { return null; } else { return null; } }

IStoreExtension IManufacturerExtensions() { return null; } }

Public Functions

ConfigureCalled when Unity IAP is loading your module. Register stores and associated extensions using the IPurchasingBinder.