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struct in UnityEngine
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CloseInformation about the current transition.
anyState | Returns true if the transition is from an AnyState node, or from Animator.CrossFade(). |
fullPathHash | The unique name of the Transition. |
nameHash | The simplified name of the Transition. |
normalizedTime | Normalized time of the Transition. |
userNameHash | The user-specified name of the Transition. |
IsName | Does name match the name of the active Transition. |
IsUserName | Does userName match the name of the active Transition. |