applicationContentsPath | Path to the Unity editor contents folder. (Read Only) |
applicationPath | Returns the path to the Unity editor application. (Read Only) |
contextualPropertyMenu | Callback raised whenever the user contex-clicks on a property in an Inspector. |
delayCall | Delegate which is called once after all inspectors update. |
hierarchyWindowChanged | A callback to be raised when an object in the hierarchy changes.Each time an object is (or a group of objects are) created, renamed, parented, unparented or destroyed this callback is raised. |
hierarchyWindowItemOnGUI | Delegate for OnGUI events for every visible list item in the HierarchyWindow. |
isCompiling | Is editor currently compiling scripts? (Read Only) |
isPaused | Is editor currently paused? |
isPlaying | Is editor currently in play mode? |
isPlayingOrWillChangePlaymode | Is editor either currently in play mode, or about to switch to it? (Read Only) |
isRemoteConnected | Is editor currently connected to Unity Remote 4 client app. |
isTemporaryProject | Returns true if the current project was created as a temporary project. |
isUpdating | True if the Editor is currently refreshing the AssetDatabase. |
modifierKeysChanged | Delegate for changed keyboard modifier keys. |
playmodeStateChanged | Delegate for play mode state changes. |
projectWindowChanged | Callback raised whenever the state of the Project window changes. |
projectWindowItemOnGUI | Delegate for OnGUI events for every visible list item in the ProjectWindow. |
searchChanged | Callback raised whenever the contents of a window's search box are changed. |
timeSinceStartup | The time since the editor was started. (Read Only) |
update | Delegate for generic updates. |