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class in UnityEngine.iOS
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CloseADInterstitialAd is a wrapper around the ADInterstitialAd class found in the Apple iAd framework and is only available on iPad.
It provides full-screen advertisements that your iPad application can display to the user.
#pragma strict ADInterstitialAdUnityEngine.iOS.ADInterstitialAdpublic class NewBehaviourScript extends MonoBehaviour { private var fullscreenAd: ADInterstitialAd = null; function Start() { fullscreenAd = new ADInterstitialAd(); ADInterstitialAd.onInterstitialWasLoaded += OnFullscreenLoaded; ADInterstitialAd.onInterstitialWasViewed += OnFullscreenViewed; } function WantToShowAD() { if (fullscreenAd.loaded) fullscreenAd.Show(); else fullscreenAd.ReloadAd(); } function OnFullscreenLoaded() { // you can show ad right here, or, for example, you can start preparing your UI Debug.Log("AD Loaded\n"); } function OnFullscreenViewed() { // You can also start reloading the Ad here if you are not using built-in auto reloading. Debug.Log("AD Viewed\n"); fullscreenAd.ReloadAd(); } function OnGUI() { if (GUI.Button(new Rect(20, 20, 200, 200), "AD")) WantToShowAD(); } }
using UnityEngine; using System.Collections;
using ADInterstitialAd = UnityEngine.iOS.ADInterstitialAd;
public class NewBehaviourScript : MonoBehaviour { private ADInterstitialAd fullscreenAd = null;
void Start() { fullscreenAd = new ADInterstitialAd(); ADInterstitialAd.onInterstitialWasLoaded += OnFullscreenLoaded; ADInterstitialAd.onInterstitialWasViewed += OnFullscreenViewed; }
void WantToShowAD() { if (fullscreenAd.loaded) fullscreenAd.Show(); else fullscreenAd.ReloadAd(); }
void OnFullscreenLoaded() { // you can show ad right here, or, for example, you can start preparing your UI Debug.Log("AD Loaded\n"); }
void OnFullscreenViewed() { // If we reach this stage, it means the user viewed the Ad past the initial screen. // This could be a good point to reward the user (eg. give an in-game bonus item). // You can also start reloading the Ad here if you are not using built-in auto reloading. Debug.Log("AD Viewed\n"); fullscreenAd.ReloadAd(); }
void OnGUI() { if (GUI.Button(new Rect(20, 20, 200, 200), "AD")) WantToShowAD(); } }
Please note that this class is a thin wrapper around the iOS native iAD class, so care should be taken when creating/destroying instances of it frequently. If you need to show ads frequently, instead of constantly destroying and recreating the object you should manually call ReloadAd, or create an auto-reloading ADInterstitialAd.