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enumeration
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CloseProceduralMaterial loading behavior.
DoNothing | Does not generate the textures automatically when the scene is loaded as it is set to "DoNothing". RebuildTextures() or RebuildTexturesImmediately() must be called to generate the textures. |
Generate | Generate the textures when loading to favor application's size (default on supported platform). |
BakeAndKeep | Bake the textures to speed up loading and keep the ProceduralMaterial data so that it can still be tweaked and regenerated later on. |
BakeAndDiscard | Bake the textures to speed up loading and discard the ProceduralMaterial data (default on unsupported platform). |
Cache | Generate the textures when loading and cache them to disk/flash to speed up subsequent game/application startups. |
DoNothingAndCache | Does not generate the textures automatically when the scene is loaded as it is set to "DoNothing". RebuildTextures() or RebuildTexturesImmediately() must be called to generate the textures. After the textures have been generrated for the first time, they are cached to disk/flash to speed up subsequent game/application startups. This setting will not load the cached textures automatically when the scene is loaded as it is still set to "DoNothing". RebuildTextures() or RebuildTexturesImmediately() must be called again to load the previously cached textures. |