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struct in UnityEngine
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CloseDescribes a contact point where the collision occurs.
Contact points are stored in Collision structure.
See Also: Collision, Collider.OnCollisionEnter, Collider.OnCollisionStay, Collider.OnCollisionExit.
normal | Normal of the contact point. |
otherCollider | The other collider in contact at the point. |
point | The point of contact. |
separation | The distance between the colliders at the contact point. |
thisCollider | The first collider in contact at the point. |