Legacy Documentation: Version 5.6 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


struct in UnityEngine

Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.




The NetworkViewID is a unique identifier for a network view instance in a multiplayer game.

It is imporatant that this is a unique number accross all clients and that they can generate these numbers themselves, or else network synchronization will break.

Static Variables

unassignedRepresents an invalid network view ID.


isMineTrue if instantiated by me.
ownerThe NetworkPlayer who owns the NetworkView. Could be the server.

Public Functions

ToStringReturns a formatted string with details on this NetworkViewID.


operator !=Returns true if two NetworkViewIDs are not identical.
operator ==Returns true if two NetworkViewIDs are identical.