class in UnityEngine.Experimental.Director
/
Inherits from:Experimental.Director.Playable
Base class for all animation related Playable classes.
| handle | Returns the PlayableHandle for this playable. |
| IsValid | Returns true if the Playable is valid. A playable can be invalid if it was disposed. This is different from a Null playable. |
| OnSetPlayState | Callback called when the PlayState has changed |
| OnSetTime | Callback called when the current time has changed |
| PrepareFrame | Prepares the Playable tree for the next frame. PrepareFrame is called before the tree is evaluated. |