Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GameObjectUtility.GetUniqueNameForSibling

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function GetUniqueNameForSibling(parent: Transform, name: string): string;
public static string GetUniqueNameForSibling(Transform parent, string name);

Parameters

parent Target parent for a new GameObject. Null means root level.
name Requested name for a new GameObject.

Returns

string Unique name for a new GameObject.

Description

Get unique name for a new GameObject compared to existing siblings. Useful when trying to avoid duplicate naming. When duplicate(s) are found, uses incremental a number after the base name.