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Experimental: this API is experimental and might be changed or removed in the future.

AnimatorControllerPlayable

class in UnityEngine.Experimental.Director

/

Inherits from:Experimental.Director.AnimationPlayable

Description

Playable that plays a RuntimeAnimatorController. Can be used as an input to an AnimationPlayable.

Variables

layerCountSee IAnimatorControllerPlayable.layerCount.
parameterCountSee IAnimatorControllerPlayable.parameterCount.

Public Functions

CrossFadeSee IAnimatorControllerPlayable.CrossFade.
CrossFadeInFixedTimeSee IAnimatorControllerPlayable.CrossFadeInFixedTime.
GetAnimatorTransitionInfoSee IAnimatorControllerPlayable.GetAnimatorTransitionInfo.
GetBoolSee IAnimatorControllerPlayable.GetBool.
GetCurrentAnimatorClipInfoSee IAnimatorControllerPlayable.GetCurrentAnimatorClipInfo.
GetCurrentAnimatorClipInfoCountSee IAnimatorControllerPlayable.GetCurrentAnimatorClipInfoCount.
GetCurrentAnimatorStateInfoSee IAnimatorControllerPlayable.GetCurrentAnimatorStateInfo.
GetFloatSee IAnimatorControllerPlayable.GetFloat.
GetIntegerSee IAnimatorControllerPlayable.GetInteger.
GetLayerIndexSee IAnimatorControllerPlayable.GetLayerIndex.
GetLayerNameSee IAnimatorControllerPlayable.GetLayerName.
GetLayerWeightSee IAnimatorControllerPlayable.GetLayerWeight.
GetNextAnimatorClipInfoSee IAnimatorControllerPlayable.GetNextAnimatorClipInfo.
GetNextAnimatorClipInfoCountSee IAnimatorControllerPlayable.GetNextAnimatorClipInfoCount.
GetNextAnimatorStateInfoSee IAnimatorControllerPlayable.GetNextAnimatorStateInfo.
GetParameterSee AnimatorController.GetParameter.
HasStateSee IAnimatorControllerPlayable.HasState.
IsInTransitionSee IAnimatorControllerPlayable.IsInTransition.
IsParameterControlledByCurveSee IAnimatorControllerPlayable.IsParameterControlledByCurve.
PlaySee IAnimatorControllerPlayable.Play.
PlayInFixedTimeSee IAnimatorControllerPlayable.PlayInFixedTime.
ResetTriggerSee IAnimatorControllerPlayable.ResetTrigger.
SetBoolSee IAnimatorControllerPlayable.SetBool.
SetFloatSee IAnimatorControllerPlayable.SetFloat.
SetIntegerSee IAnimatorControllerPlayable.SetInteger.
SetLayerWeightSee IAnimatorControllerPlayable.SetLayerWeight.
SetTriggerSee IAnimatorControllerPlayable.SetTrigger.

Inherited members

Variables

handleReturns the PlayableHandle for this playable.

Public Functions

IsValidReturns true if the Playable is valid. A playable can be invalid if it was disposed. This is different from a Null playable.

Messages

OnSetPlayStateCallback called when the PlayState has changed
OnSetTimeCallback called when the current time has changed
PrepareFramePrepares the Playable tree for the next frame. PrepareFrame is called before the tree is evaluated.