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InteractionManager

class in UnityEngine.VR.WSA.Input

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Description

Provides access to user input from hands, controllers, and system voice commands.

Static Variables

numSourceStates(Read Only) The number of InteractionSourceState snapshots available for reading with InteractionManager.GetCurrentReading.

Static Functions

GetCurrentReadingGet the current SourceState.

Events

SourceDetectedOccurs when a new hand, controller, or source of voice commands has been detected.
SourceLostOccurs when a hand, controller, or source of voice commands is no longer available.
SourcePressedOccurs when a hand or controller has entered the pressed state.
SourceReleasedOccurs when a hand or controller has exited the pressed state.
SourceUpdatedOccurs when a hand or controller has experienced a change to its SourceState.

Delegates

SourceEventHandlerCallback to handle InteractionManager events.