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# Vector2

struct in UnityEngine

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## Description

Representation of 2D vectors and points.

This structure is used in some places to represent 2D positions and vectors (e.g. texture coordinates in a Mesh or texture offsets in Material). In the majority of other cases a Vector3 is used.

## Static Variables

 down Shorthand for writing Vector2(0, -1). left Shorthand for writing Vector2(-1, 0). one Shorthand for writing Vector2(1, 1). right Shorthand for writing Vector2(1, 0). up Shorthand for writing Vector2(0, 1). zero Shorthand for writing Vector2(0, 0).

## Variables

 magnitude Returns the length of this vector (Read Only). normalized Returns this vector with a magnitude of 1 (Read Only). sqrMagnitude Returns the squared length of this vector (Read Only). this[int] Access the x or y component using [0] or [1] respectively. x X component of the vector. y Y component of the vector.

## Constructors

 Vector2 Constructs a new vector with given x, y components.

## Public Functions

 Equals Returns true if the given vector is exactly equal to this vector. Normalize Makes this vector have a magnitude of 1. Set Set x and y components of an existing Vector2. ToString Returns a nicely formatted string for this vector.

## Static Functions

 Angle Returns the angle in degrees between from and to. ClampMagnitude Returns a copy of vector with its magnitude clamped to maxLength. Distance Returns the distance between a and b. Dot Dot Product of two vectors. Lerp Linearly interpolates between vectors a and b by t. LerpUnclamped Linearly interpolates between vectors a and b by t. Max Returns a vector that is made from the largest components of two vectors. Min Returns a vector that is made from the smallest components of two vectors. MoveTowards Moves a point current towards target. Reflect Reflects a vector off the vector defined by a normal. Scale Multiplies two vectors component-wise. SmoothDamp Gradually changes a vector towards a desired goal over time.

## Operators

 operator - Subtracts one vector from another. operator * Multiplies a vector by a number. operator / Divides a vector by a number. operator + Adds two vectors. operator == Returns true if two vectors are approximately equal. Vector2 Converts a Vector3 to a Vector2. Vector3 Converts a Vector2 to a Vector3.