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struct in UnityEngine.AI
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CloseSpecifies which agent type and areas to consider when searching the NavMesh.
This struct is used with the NavMesh query methods overloaded with the query filter argument. See Also: NavMesh.CalculatePath, NavMesh.Raycast, NavMesh.FindClosestEdge, NavMesh.SamplePosition.
agentTypeID | The agent type ID, specifying which navigation meshes to consider for the query functions. |
areaMask | A bitmask representing the traversable area types. |
GetAreaCost | Returns the area cost multiplier for the given area type for this filter. |
SetAreaCost | Sets the pathfinding cost multiplier for this filter for a given area type. |