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SurfaceId

struct in UnityEngine.VR.WSA

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Description

SurfaceId is a structure wrapping the unique ID used to denote Surfaces. SurfaceIds are provided through the onSurfaceChanged callback in Update and returned after a RequestMeshAsync call has completed. SurfaceIds are guaranteed to be unique though Surfaces are sometimes replaced with a new Surface in the same location with a different ID.

Variables

handleThe actual integer ID referring to a single surface.