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ExposedPropertyResolver

struct in UnityEngine

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Description

Object that is used to resolve references to an ExposedReference field.

This object is used by ExposedReference fields to resolve their values at runtime.

See also:
FrameData – You can find the ExposedPropertyResolver as a member of the FrameData structure you receive in Playable.PrepareFrame
• ExposedReference – You pass the ExposedPropertyResolver to the Resolve method to get the value at runtime.