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struct in UnityEngine
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Represents an axis aligned bounding box.
An axis-aligned bounding box, or AABB for short, is a box aligned with coordinate axes and fully enclosing
some object. Because the box is never rotated with respect to the axes, it can be defined by just its
center and extents, or alternatively by min and max points.
Bounds is used by Collider.bounds, Mesh.bounds and Renderer.bounds.
|center||The center of the bounding box.|
|extents||The extents of the box. This is always half of the size.|
|max||The maximal point of the box. This is always equal to center+extents.|
|min||The minimal point of the box. This is always equal to center-extents.|
|size||The total size of the box. This is always twice as large as the extents.|
|Bounds||Creates a new Bounds.|
|ClosestPoint||The closest point on the bounding box.|
|Contains||Is point contained in the bounding box?|
|Encapsulate||Grows the Bounds to include the point.|
|Expand||Expand the bounds by increasing its size by amount along each side.|
|IntersectRay||Does ray intersect this bounding box?|
|Intersects||Does another bounding box intersect with this bounding box?|
|SetMinMax||Sets the bounds to the min and max value of the box.|
|SqrDistance||The smallest squared distance between the point and this bounding box.|
|ToString||Returns a nicely formatted string for the bounds.|