Select your preferred scripting language. All code snippets will be displayed in this language.
struct in UnityEngine.Experimental.Director
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseScript output for the Graph. ScriptPlayable can be used to write custom Playable that implement their own PrepareFrame callback.
A branch of a PlayableGraph must be connected to an output to be evaluated.
Null | Used to compare ScriptPlayableOutput. |
sourcePlayable | The Playable that is bound to the output. |
userData | Used to pass custom data to ScriptPlayable.ProcessFrame. |
IsValid | Returns true if the PlayableOutput is properly constructed by the PlayableGraph and has not been destroyed. |