Run-time data structure for *.unity file.
buildIndex | Returns the index of the scene in the Build Settings. Always returns -1 if the scene was loaded through an AssetBundle. |
isDirty | Returns true if the scene is modifed. |
isLoaded | Returns true if the scene is loaded. |
name | Returns the name of the scene. |
path | Returns the relative path of the scene. Like: "Assets/MyScenes/MyScene.unity". |
rootCount | The number of root transforms of this scene. |
GetRootGameObjects | Returns all the root game objects in the scene. |
IsValid | Whether this is a valid scene. A scene may be invalid if, for example, you tried to open a scene that does not exist. In this case, the scene returned from EditorSceneManager.OpenScene would return False for IsValid. |
operator != | Returns true if the Scenes are different. |
operator == | Returns true if the Scenes are equal. |