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struct in UnityEngine.SceneManagement
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Run-time data structure for *.unity file.
|buildIndex||Returns the index of the scene in the Build Settings. Always returns -1 if the scene was loaded through an AssetBundle.|
|isDirty||Returns true if the scene is modifed.|
|isLoaded||Returns true if the scene is loaded.|
|name||Returns the name of the scene.|
|path||Returns the relative path of the scene. Like: "Assets/MyScenes/MyScene.unity".|
|rootCount||The number of root transforms of this scene.|
|GetRootGameObjects||Returns all the root game objects in the scene.|
|IsValid||Whether this is a valid scene. A scene may be invalid if, for example, you tried to open a scene that does not exist. In this case, the scene returned from EditorSceneManager.OpenScene would return False for IsValid.|