Select your preferred scripting language. All code snippets will be displayed in this language.
struct in UnityEngine.Networking
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
A 128 bit number used to represent assets in a networking context.
|IsValid||A valid NetworkHash has a non-zero value.|
|Reset||Resets the value of a NetworkHash to zero (invalid).|
|ToString||Returns a string representation of a NetworkHash object.|
|Parse||This parses the string representation of a NetworkHash into a binary object.|