class in UnityEngine.Experimental.Director
/
Inherits from:Experimental.Director.AnimationPlayable
Playable used to mix AnimationPlayables when used in Layers.
Used internally by the AnimatorControllerPlayable to drive layer-specific mixing.
handle | Returns the PlayableHandle for this playable. |
IsValid | Returns true if the Playable is valid. A playable can be invalid if it was disposed. This is different from a Null playable. |
OnSetPlayState | Callback called when the PlayState has changed |
OnSetTime | Callback called when the current time has changed |
PrepareFrame | Prepares the Playable tree for the next frame. PrepareFrame is called before the tree is evaluated. |