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class in UnityEngine
/
Inherits from: CustomYieldInstruction
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CloseSuspends the coroutine execution until the supplied delegate evaluates to true
.
WaitUntil can only be used with a yield
statement in coroutines.
Supplied delegate will be executed each frame after script MonoBehaviour.Update and before MonoBehaviour.LateUpdate. When the delegate finally evaluates to true
, the coroutine will proceed with its execution.
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using UnityEngine; using System.Collections;
public class WaitUntilExample: MonoBehaviour { public int frame;
void Start() { StartCoroutine(Example()); } IEnumerator Example() { Debug.Log("Waiting for princess to be resqued..."); yield return new WaitUntil(() => frame >= 10); Debug.Log("Princess was resqued!"); }
void Update() { if (frame <= 10) { Debug.Log("Frame: " + frame); frame++; } } }
WaitUntil | Initializes a yield instruction with a given delegate to be evaluated. |
keepWaiting | Indicates if coroutine should be kept suspended. |