Select your preferred scripting language. All code snippets will be displayed in this language.
class in UnityEngine.Networking.NetworkSystem
/
Inherits from: Networking.MessageBase
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseThis is passed to handler funtions registered for the SYSTEM_REMOVE_PLAYER built-in message.
playerControllerId | The player ID of the player GameObject which should be removed. |
Deserialize | This method is used to populate a message object from a NetworkReader stream. |
Serialize | The method is used to populate a NetworkWriter stream from a message object. |