Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PeerInfoMessage

class in UnityEngine.Networking.NetworkSystem

/

Inherits from: Networking.MessageBase

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Information about another participant in the same network game.

This information is cached by clients and used during host-migration.

Variables

Networking.NetworkSystem.PeerInfoMessageThe networkId of the player for this peer.
addressThe IP address of the peer.
connectionIdThe id of the NetworkConnection associated with the peer.
isHostTrue if this peer is the host of the network game.
isYouTrue if the peer if the same as the current client.
playerIdsThe players for this peer.
portThe network port being used by the peer.

Inherited members

Public Functions

DeserializeThis method is used to populate a message object from a NetworkReader stream.
SerializeThe method is used to populate a NetworkWriter stream from a message object.