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struct in UnityEngine
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CloseContains information about a tree placed in the Terrain game object.
This struct can be accessed from the TerrainData Object.
color | Color of this instance. |
heightScale | Height scale of this instance (compared to the prototype's size). |
lightmapColor | Lightmap color calculated for this instance. |
position | Position of the tree. |
prototypeIndex | Index of this instance in the TerrainData.treePrototypes array. |
rotation | Read-only. Rotation of the tree on X-Z plane (in radians). |
widthScale | Width scale of this instance (compared to the prototype's size). |