class in UnityEngine.Networking.NetworkSystem
/
Inherits from: Networking.MessageBase
This network message is used when a client reconnect to the new host of a game.
| msgData | Additional data. |
| msgSize | Size of additional data. |
| netId | The networkId of this player on the old host. |
| oldConnectionId | This client's connectionId on the old host. |
| playerControllerId | The playerControllerId of the player that is rejoining. |
| Deserialize | This method is used to populate a message object from a NetworkReader stream. |
| Serialize | The method is used to populate a NetworkWriter stream from a message object. |