Class for handling 3D Textures, Use this to create 3D texture assets.
3D textures are commonly used as lookup tables by shaders, or to represent volumetric data.
Typically you'd create a 3D texture, fill it up with data (SetPixels or SetPixels32) and call
Apply to upload the data to the GPU.
| depth | The depth of the texture (Read Only). |
| format | The format of the pixel data in the texture (Read Only). |
| Texture3D | Create a new empty 3D Texture. |
| Apply | Actually apply all previous SetPixels changes. |
| GetPixels | Returns an array of pixel colors representing one mip level of the 3D texture. |
| GetPixels32 | Returns an array of pixel colors representing one mip level of the 3D texture. |
| SetPixels | Sets pixel colors of a 3D texture. |
| SetPixels32 | Sets pixel colors of a 3D texture. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | The name of the object. |
| anisoLevel | Anisotropic filtering level of the texture. |
| dimension | Dimensionality (type) of the texture (Read Only). |
| filterMode | Filtering mode of the texture. |
| height | Height of the texture in pixels. (Read Only) |
| mipMapBias | Mip map bias of the texture. |
| width | Width of the texture in pixels. (Read Only) |
| wrapMode | Wrap mode (Repeat or Clamp) of the texture. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| GetNativeTexturePtr | Retrieve a native (underlying graphics API) pointer to the texture resource. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Returns a copy of the object original. |
| SetGlobalAnisotropicFilteringLimits | Sets Anisotropic limits. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |