| Blit | Add a "blit into a render texture" command. |
| Clear | Clear all commands in the buffer. |
| ClearRenderTarget | Adds a "clear render target" command. |
| DrawMesh | Add a "draw mesh" command. |
| DrawProcedural | Add a "draw procedural geometry" command. |
| DrawProceduralIndirect | Add a "draw procedural geometry" command. |
| DrawRenderer | Add a "draw renderer" command. |
| GetTemporaryRT | Add a "get a temporary render texture" command. |
| IssuePluginEvent | Send a user-defined event to a native code plugin. |
| ReleaseTemporaryRT | Add a "release a temporary render texture" command. |
| SetGlobalColor | Add a "set global shader color property" command. |
| SetGlobalFloat | Add a "set global shader float property" command. |
| SetGlobalFloatArray | Add a "set global shader float array property" command. |
| SetGlobalMatrix | Add a "set global shader matrix property" command. |
| SetGlobalMatrixArray | Add a "set global shader matrix array property" command. |
| SetGlobalTexture | Add a "set global shader texture property" command, referencing a RenderTexture. |
| SetGlobalVector | Add a "set global shader vector property" command. |
| SetGlobalVectorArray | Add a "set global shader vector array property" command. |
| SetRenderTarget | Add a "set active render target" command. |
| SetShadowSamplingMode | Add a "set shadow sampling mode" command. |