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class in UnityEngine
/
Inherits from: RuntimeAnimatorController
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CloseInterface to control AnimatorOverrideController.
AnimatorOverrideController is used to override clips from a controller to specialize some animations for a given avatar.
Swapping Animator.runtimeAnimatorController with an AnimatorOverrideController based on the same AnimatorController at runtime doesn't reset state machine's current state.
Animator animator = GetComponent<Animator>();
AnimatorOverrideController overrideController = new AnimatorOverrideController();
animator.runtimeAnimatorController = overrideController;
clips | Returns the list of orignal clip from the controller and their override clip. |
runtimeAnimatorController | The Controller that the AnimatorOverrideController overrides. |
this[string] | Returns either the overriding clip if set or the original clip named name. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
animationClips | Retrieves all AnimationClip used by the controller. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the game object. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Returns a copy of the object original. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |