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VerticalScope

class in UnityEditor

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Description

Disposable helper class for managing BeginVertical / EndVertical.

This is an extension to GUILayout.VerticalScope. It can be used for making compound controls


Vertical Compound group.

#pragma strict
// Create a Vertical Compound Button
class VerticalScopeExample extends EditorWindow {
	@MenuItem("Examples/Vertical scope usage")
	static function Init() {
		var window: var = GetWindow.<VerticalScopeExample>();
		window.Show();
	}
	function OnGUI() {
		var v: var = new EditorGUILayout.VerticalScope("Button");
		{
			if (GUI.Button(v.rect, GUIContent.none))
				Debug.Log("Go here");
			GUILayout.Label("I'm inside the button");
			GUILayout.Label("So am I");
		}
	}
}
using UnityEngine;
using UnityEditor;

// Create a Vertical Compound Button class VerticalScopeExample : EditorWindow {

[MenuItem("Examples/Vertical scope usage")] static void Init() { var window = GetWindow<VerticalScopeExample>(); window.Show(); } void OnGUI() { using (var v = new EditorGUILayout.VerticalScope ("Button")) { if (GUI.Button (v.rect, GUIContent.none)) Debug.Log ("Go here"); GUILayout.Label ("I'm inside the button"); GUILayout.Label ("So am I"); } } }

Variables

rectThe rect of the vertical group.

Constructors

EditorGUILayout.VerticalScopeCreate a new VerticalScope and begin the corresponding vertical group.